Tokyo Game Show 2021 Recap: Xbox Cloud Gaming Launches in Japan

Today Xbox returned to the Tokyo Game Show 2021 virtual stage to celebrate the latest regionally relevant news for our fans in Japan and across the Asia region.

‘We’ll always have games’ was the theme of this year’s show, and we continue to be humbled and inspired by the power of games to connect our community around the world. Today, we were excited to showcase how we offer players more freedom to play the games they want, with the people they want, on the devices they choose through the launch of Xbox Cloud Gaming with Xbox Game Pass Ultimate in Japan.

With appearances from Forza Horizon 5, Bethesda’s Todd Howard with Starfield, a showcase of Japanese Minecraft creators, a fireside chat with Phil Spencer, Head of Xbox, and Shinji Mikami, Head of Tango Gameworks, and a variety of third-party updates including Sarah Bond, Head of Creator Experience and Ecosystem unveiling Bandai Namco Entertainment’s SCARLET NEXUS available to play now with Xbox Game Pass globally, the Tokyo Game Show 2021 Xbox Stream had something for everyone. Here is a roundup of the news and content we shared with our fans during the Xbox Live Stream: 

Xbox Cloud Gaming launches in Japan, Australia, Brazil and Mexico

Phil Spencer, Head of Xbox, and Kareem Choudhry, Head of Cloud Gaming, shared that Xbox Cloud Gaming (Beta) with Xbox Game Pass Ultimate is officially launching in four new markets – Japan, Australia, Brazil and Mexico – starting tomorrow.

The evolution of Xbox Cloud Gaming means that players can now decide how they want to play, whether on PC, mobile device or tablet. Over 100 games in the Xbox Game Pass Ultimate library are localized and will be playable from launch on October 1.

For more details on the Xbox Cloud Gaming launch, please read our full post.

Cloud Celebration with Japanese Minecraft Creators

We were proud to celebrate Japan’s Minecraft creator community with a fun showcase of Minecraft Dungeons through Cloud Gaming to demonstrate the new ways to play across devices such as PC, tablet and mobile.

Forza Horizon 5 reveals PC specs

PC fans were given a taste of what they can expect from Forza Horizon 5. Players will soon experience breath-taking expeditions across the vibrant and ever-evolving open-world landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars in the latest and greatest iteration of the series to date. The game’s PC specs can be found at ForzaMotorsport.net.

Mike Brown, Creative Director of Forza Horizon 5 at and Ben Thaker-Fell, Principal Game Designer from Playground Games showcased a demo on the new Surface devices. Players can explore Mexico beginning on November 9 when Forza Horizon 5 releases for Xbox Series X|S, Xbox One, PC on Windows and Steam, and Xbox Game Pass including console, PC and Cloud Gaming (Beta) with Xbox Game Pass Ultimate (where available).  

Commitment to Japanese creators and PC gaming experience on Windows 11

Sarah Bond, Head of Xbox Creator Experience and Ecosystem, took to the stage to discuss our commitment to creators in Asia, sharing that Xbox is partnered with over 200 independent developers based in Japan through our ID@Xbox program, providing a stage for exciting indie games and experiences to come to our platform in the future. Many of these games can be discovered with Xbox Game Pass.

We also provided a look into gaming with the new Windows 11 beginning October 5. Games can look better than ever thanks to Auto HDR, a unique capability with Windows 11 which automatically updates your games’ lighting and color from standard dynamic range (SDR) to high dynamic range (HDR). Windows 11 can also soon load your games faster, thanks to the technology DirectStorage. This means you’ll get to experience incredibly detailed game worlds, without long load times.

New Content Coming to Xbox Game Pass: SCARLET NEXUS and more

We also showcased an array of exciting titles, including SCARLET NEXUS, Back 4 Blood, AI: Somnium Files and Mighty Goose which will be available with Xbox Game Pass.

We announced that fans will be able to play SCARLET NEXUS today with Xbox Game Pass from the award-winning team at Bandai Namco Entertainment in Japan. The title is playable on console, PC, tablet and Cloud Gaming, where available, with touch controls.

A Brand-New Back 4 Blood Trailer

Click the image above to view the trailer on YouTube.

From Turtle Rock Studios, the critically acclaimed team behind the Left 4 Dead franchise and published by Warner Bros Interactive Entertainment showed off more of Back 4 Blood, a thrilling cooperative first-person shooter launching on day one with Game Pass on October 12.

Bethesda announces full Japanese localization for Starfield: Bethesda Game Studios biggest localization in history, and Redfall

Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.

Todd Howard, executive producer at Bethesda Game Studios, shared that Starfield will be localized into Japanese and will be the largest translation project in Bethesda’s history, incorporating over 300 actors and over 150,000 lines of dialogue. Starfield arrives exclusively on Xbox Series X|S and PC on November 11, 2022. Play it day one on Game Pass.

Harvey Smith, studio director of Arkane Austin, also confirmed full localization and language support for Redfall, the immersive open-world FPS that brings the studio’s signature gameplay to the co-operative action and FPS genres. Redfall arrives Summer 2022 exclusively on Xbox Series X|S and PC, and will be available day one on Game Pass.

Phil Spencer and Tango Gameworks founder Shinji Mikami discuss the present and future of gaming in a fireside chat

With over three decades of experience in the gaming industry, Tango Gameworks founder Shinji Mikami has introduced fans to legendary games like Vanquish, The Evil Within, and the iconic Resident Evil franchise.

Mikami-san sat down with Phil Spencer, Head of Xbox, to engage in a candid discussion on the present and future of creativity and game development in Japan.

Exciting Third-Party Title Updates: Marvel’s Guardians of the Galaxy, THE KING OF FIGHTERS XV and more

Our showcase revealed more  from the teams behind Eiyuden Chronicles, Marvel’s Guardians of the Galaxy, Re:Legend, Ghostrunner and THE KING OF FIGHTERS XV .

Marvel fans were also treated to Square Enix’s upcoming Marvel’s Guardians of the Galaxy game. The trailer showcased the incredible Marvel universe created by the developer team, giving us a strong glimpse into the wild ride of legendary characters, colorful backdrops and 80s mixtape madness that fans can expect at launch this October.

New experiences coming to Xbox from independent developers in Asia

The ID@Xbox team also spotlighted independent titles from the region set to arrive with Xbox Game Pass through the acclaimed program, sharing trailers for must-have titles from developers and publishers. Indie titles from Japan and Korea such as Craftopia, The Good Life, RPG Time, Mighty Goose, Lapin, Unsouled and Eternal Return were also on display.

We’re incredibly excited about everything that’s on the horizon for Xbox, and we are humbled by the growth of our Xbox community in Japan and across the wider Asia region. We look forward to welcoming even more players and creators to join Xbox this holiday and beyond.

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Xbox Cloud Gaming Launches in Australia, Brazil, Japan, and Mexico

At Xbox, our mission is simple: bring the joy and community of gaming to everyone on the planet. To achieve that, we aspire to empower everyone to play the games they want, with the people they want, anywhere they want.

We are creating a future that combines the gaming heritage of Xbox and the power of Azure. A future where we bring high fidelity, immersive games to more than 3 billion players around the world. We’re now taking another step forward to reach that vision: Xbox Cloud Gaming as part of Xbox Game Pass Ultimate is launching in Brazil and Mexico later today, and Australia and Japan on October 1, as announced at Tokyo Game Show.

With this launch, players in each of these countries can play over 100 Xbox Game Pass titles that are cloud-enabled and localized for their country on supported Windows PCs, Android phones and tablets, and Apple phones and tablets. This means players have the ability to continue their Gears 5 campaign on an entry-level laptop even if it’s not a gaming rig, jump into a Sea of Thieves game with a friend using just an iPhone, or try out a brand-new title on an Android tablet. Players in these countries will also be able to play highly-anticipated upcoming Game Pass titles like Halo Infinite, Forza Horizon 5, and Back 4 Blood from the cloud.   

With the expansion of Xbox Cloud Gaming to gamers in Australia, Brazil, Japan and Mexico, we’re now opening the opportunity for over one billion people in 26 countries across five continents to be able to play Xbox Game Pass games from the cloud on their phones, tablets and PCs. Since cloud gaming is powered by custom Xbox Series X consoles, that means these games are being played on an Xbox in the cloud, bringing faster load times and improved frame rates to the gameplay experience.

While cloud gaming supports a range of controllers, we also want to be sure all players feel welcome or can play if they find themselves without a controller. To do so we’ve built support for touch controls on select games like Minecraft Dungeons and Hades, with more games gaining touch support over time.

This journey to bring Cloud Gaming to these four new countries has been a true community partnership. As we’ve tested through our preview program, we have learnt so much from the gamers who participated. Thanks to players in Brazil, who filled our cloud gaming servers even before we announced our Preview launch. And gamers in Mexico who made Gears 5 our most played game in preview. In Australia and Japan, it has been awesome to see the embrace of touch controls with Minecraft Dungeons. We simply wouldn’t be here today without this partnership, thank you.

To learn more about Xbox Cloud Gaming (Beta) and how to get started, visit xbox.com/cloudgaming.

Related:
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New World review-in-progress: It’s complicated

New World guides

new world

(Image credit: Amazon)

New World beginner's guide: 10 tips to get you started

New World crafting guide

New World leveling build

How to play New World with friends

I've spent so much time in New World since it launched on Tuesday that I can't close my eyes without seeing a parade of musketeer hats, wolves and trees. I'll be entrenched in Amazon's MMO for a while yet, but I'm ready to take a quick break from my job as a stylish, wolf-hunting lumberjack to return to my other calling, writing too many words about videogames. It's review-in-progress time!

There's nothing quite like a big MMO launch. The scale alone is absurd. Hundreds of thousands of people suddenly popping into existence inside countless parallel worlds, which keep growing in number to accommodate yet more people, all questing and hunting and arguing 24-hours a day. And since it's been a while since we had one, this launch is all wrapped up in an extra level of anticipation.

Full house

With everyone exploring the world for the first time together, it's the most an MMO ever gets to feel like a proper adventure, and all this potential and anticipation creates a buzz of excitement that echoes through the starting zones, the hubs and the crowds waiting around for bosses to spawn. Even the dullest stuff becomes slightly more palatable because the bustle of a fresh MMO is weirdly energising. 

(Image credit: Amazon)

If you can get through the queues you'll find New World heaving with life. I've been playing some older MMOs lately, and it's a real trip to go from ghost towns to watching hordes of players charging out of towns or groups trying to figure out a queuing system so everyone can eventually skin a unique creature. This liveliness is evident even when you think you're alone. Thousands of players mining, chopping down trees and shooting helpless woodland critters creates a constant cacophony that cuts through everything.

With everyone exploring the world for the first time together, it’s the most an MMO ever gets to feel like a proper adventure.

Very little of what I've encountered so far requires a group, and you can solo nearly everything up until you start getting access to dungeons at level 25. Other players can still be a boon, however, helping you out of a jam and getting experience for it even if they aren't in your group. There's a lot of competition for resources, too, which adds a dose of excitement to the humdrum tasks of gathering and hunting, but can also lead to frustration when you kill an animal and watch helplessly as another player skins it and scarpers. It's a real pain in the arse.

(Image credit: Amazon)

I've mostly been busying myself with the task of finding larger and fancier headgear for 20-odd levels, but other players have bigger ideas, and it looks like I'll be embroiled in a war by the end of the week. New World has three factions vying for control over the island, you see, and on my server the churchy Covenant quickly became the dominant outfit. I'm in the Syndicate, which is cool and purple and maybe does crimes. We don't get along with the Covenant, and it doesn't look like we're going to end things diplomatically.

PvP is entirely optional, but those seeking brawls will find themselves well supported. You can ignore it entirely, or turn it on while in a sanctuary and then head out into the world to start crushing some skulls. It's open, but centred around forts, which can be besieged and taken by opposing factions. There are PvP quests, too, which players have to perform on behalf of their faction to build up to a war declaration. 

Two tribes

I've not fought many players yet, but even now the faction rivalry is a big presence. Every town can be controlled by a guild, known as companies in New World, which benefits both the players in said company and the faction the company is part of. You're constantly reminded whose territory you're in, and boy does that do a good job of fostering resentment. 

(Image credit: Amazon)

My server's chat is now full of inter-faction smack-talk and would-be generals trying to marshal the troops. Two zones were claimed for the Syndicate yesterday. Things were looking up. We got bold. We started squaring up to the Covenant. We fought a few big battles, and we did not come out of it with our dignity. I say we, but during most of this I was hunting boar. I watched some of it from a safe distance. Anyway, now we're in trouble. The Covenant has declared war on one of our zones, and shit is kicking off on Friday.

What I’m up to in the present is running my arse off doing the most basic, bottom-of-the-barrel MMO quests.

I'm excited! I've already signed up for it. It's a very polite way to conduct a war, giving everyone time to get ready and invite their mates. I will be there as a reporter, naturally, but also as someone who has developed a strong desire to stab some Covenant goons.

We're in the honeymoon period where everything is new and ahead of us are all sorts of possibilities. I've got to fight a war, buy a house, carve furniture for that house with my own two hands—there's a lot to look forward to. I'm going to build such a great table. What I'm up to in the present is running my arse off doing the most basic, bottom-of-the-barrel MMO quests.

(Image credit: Amazon)

New World's quests are a slog that have so far maintained a consistent level of trite tedium. I wish they were terrible in a more interesting way, but sadly they're just vacuous tasks that fill up time. There's almost no difference between the generic, repeatable quests, regular quests and important story quests, aside from some brief bits of dialogue, and so far all I've done is kill things, skin things and pick things up. A common refrain is that all MMOs suffer from rubbish quests, but that hasn't been true for a long time.

In World of Warcraft you can become a quest giver or demolish entire armies while riding a dragon; Guild Wars 2 is full of dynamic public events, sprawling jumping puzzles and races; and Star Wars: The Old Republic litters its quests with ethical dilemmas and character-building opportunities. Loads of MMOs have found ways to give their quests texture and alleviate some of the repetitiveness that is inherent in any game this size. New World has not.

Perfect match 

Fighting, at least, I'm coming around to. The fact that it's action-based rather than hotbar-obsessed makes me very happy, but I had a lot of trouble getting into it during the betas. It felt stiff and imprecise, and I just couldn't get its rhythm. It feels identical now, but there's one difference: I've swapped my musket for a staff, and now I'm playing with magic. Switching between my speedy rapier and a stick that can summon a meteor storm has really spiced up my scraps, and now that I've got quite a few abilities to choose from I've been able to find my flow.

(Image credit: Amazon)

I'm a big fan of tying abilities to weapons, too. New World doesn't have classes or restrictions on gear. You can deck yourself out in heavy armour and magical weapons and become a tanky battlemage, or make a ranger out of leather armour, a bow and a spear. Armour class determines its weight, and thus the impact on your stamina and how much defence it offers, so you probably don't want to drape your nimble archer in metal, but you can if you want.

Your weapon skills level up as you get kills, and at a pace that encourages experimentation with different loadouts. After a couple of hours with my new staff I'd earned plenty of experience and was able to unlock three abilities and some passives, so changing my weapon choice didn't put me at much of a disadvantage. It's like a buffet—I'm trying hammers next. 

New World is very good at tickling the part of the brain that gets giddy at the thought of numbers increasing and meters filling up. You'll constantly be earning experience, weapon experience, tradeskill experience, faction reputation, faction currency, territory influence and, of course, a mountain of resources. God, the amount of ore you will carry. Harvesting nodes are typically generous, and a quick loop around an abundant area will fill your inventory and get you ready for a bunch of crafting projects.

(Image credit: Amazon)

Importantly, these big numbers aren't illusory. You won't hit up a crafting station and find steep crafting requirements that negate the size of your haul. The same goes for all that experience. Making the bars go up usually gives you a new ability or a meaningful boost. And this does more than make levelling empowering. When you level up your influence in a territory, you get to pick permanent buffs that increase your experience gain in the area, give you more storage space or speed up gathering. All this stuff is incredibly handy, but its smartest trick is the way it nurtures loyalty towards specific locations.

Loyalty card 

I'm a Windward lad. That's where I arrived when my ship sank—there are a few different starting locations, which you're dumped in randomly—and it's where I've done most of my questing and hunting since. I know all the NPCs—even if I don't really like any of them—and I can tell you where all the best gathering spots are. Thanks to my influence level, I'm the best version of myself when I'm in Windward. My loyalty has paid off. This is also why I'm enraged by the fact that it's controlled by the Covenant. It'll be flying purple colours one day. 

Though I've grown fond of Windward, I can't say the same of Aeternum as a whole. Aside from the colonial aesthetic, there's little sense of place, or anything that suggests it has an identity beyond being an MMO. So far the main quest has mostly sent me running around a bunch of ruins. There's a curse of immortality, a bunch of magical “ancients” who are important probably, and just a whole lot of generic fantasy rubbish, which is utterly incongruous with the rest of the otherwise very grounded game.

(Image credit: Amazon)

It's trying to have its cake and eat it too, but it's making a terrible mess of it. One minute, you're a pioneer hunting for deer, searching for ore and helping your settlement flourish; then you go back to the main quest where you're a prophesied hero who has to stop the Corrupted—yes, the Corrupted—from taking over Aeternum. Look, I'm a lumberjack, I ain't got time to go looking for old gods and magical seeds and arcane artefacts. 

Given the amount of exasperated comments I've made in our virtual office, I thought this review-in-progress was mostly going to be a big moan. I've been frustrated by the grind of fighting an endless array of animals and zombies, and I've spent a lot of time being pretty bored, running through nothing but forests and wishing horses had been invented. But what stands out just as much, now that I've taken a much-needed break, are the faction rivalries, the friendly crafting system and my anticipation about getting stuck into my first war. 

I'm ambivalent, then, and still waiting for it to show me something new, or something it excels at, but I'm genuinely looking forward to heading back in and seeing where New World goes from here. First, though, I've got a queue to get through. 

Install Windows 11 without worrying about TPM 2.0 or blocked updates with this workaround

Microsoft is making every effort to dissuade you from running Windows 11 on unsupported hardware, but if you don't meet the requirements for any reason, you can get the OS up and running anyway and still receive updates, despite the company's roadblocks. 

Some of which feel rather arbitrary, like not supporting the bulk of Intel's 7th gen Core processors, save for some Xeon chips and the Core i5 7640X, which happens to be found in Microsoft's Surface Studio 2. How…convenient.

Whether your PC meets the full requirements or not, there's an easy way to check—just grab and run Microsoft's PC Health Check app. It's a simple tool that audits your PC to make sure it has enough RAM and storage, that it's running a compatible CPU, and that it meets Windows 11's security requirements. Namely, that both TPM 2.0 and Secure Boot are supported and enabled.

One of the reasons why your PC might fail is because TPM 2.0 is either not present or, more likely, that it hasn't been enabled in the BIOS. This was never an enforced requirement before now, and so motherboard makers by and large never bothered with enabling the feature by default in the BIOS.

Supposing you fall short of Windows 11's requirements, what then? Well, the option to upgrade will never show up in Windows Update. Microsoft would prefer if you stayed on Windows 10, in that situation, but you can also go the clean install route. It comes with an ominous warning that “Damages to your PC due to lack of compatibility aren't covered under the manufacturer warranty,” but as long as you acknowledge and accept the terms, Windows 11 will begrudgingly install on your PC.

The bigger caveat is that Microsoft reserves the right to withhold updates to your PC, if your system doesn't meet the requirements. Like maybe you're running a Core i7 7700K processor (not supported) instead of the Core i5 7640X (supported, go figure). Or TPM 2.0 is not enabled. Whatever the case, you're at risk of being denied security and/or feature updates.

I have a hard time believing Microsoft will actually withhold security updates, because it's in everyone's best interest if all PCs are secured as best they can be, lest they be more susceptible to becoming part of a botnet. But feature updates are another story. I'm running a preview build of Windows 11 on my virtual machine, which doesn't support or emulate TPM 2.0, and the latest test build is unavailable to me. This is likely how the public release will play out.

(Image credit: GitHub)

That is, unless you employ the aforementioned workaround. Over on GitHub, you can download a script (via WinFuture) that will fetch Windows 11 from Microsoft's servers, and allow you to install it while bypassing checks for compatible hardware, including TPM 2.0. It's part of the Universal MediaCreationTool wrapper.

Board walk

(Image credit: MSI)

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Veering off the official course and running a user uploaded script is inherently sketchy. However, this isn't some random corner of the web—it's an open source project, and it's grabbing Windows 11 from Microsoft.

The bigger risk in this scenario is that even though this bypasses the initial compatibility checks, Microsoft could implement further measures in a future update, leaving you in the same situation. But that's a bridge you can cross later, if you're determined to run Windows 11 unfettered today (or next week, when it launches) on an unsupported PC.

The Asus X Noctua RTX 3070 is exactly what I wanted it to be: so brown

Graphics card maker Asus and cooling specialist Noctua have held up their side of the bargain with their previously rumoured GeForce RTX 3070 collaboration. According to new photos from an Asus representative in Vietnam, the Asus X Noctua GeForce RTX 3070 is all kinds of beige and brown—like, so brown.

The card was first spotted over on the EEC as “RTX3070-8G-NOCTUA”, but even before that time rumours were bubbling to the surface about a collaboration between the two. What can I say, the people want brown graphics cards—that includes me.

And, boy, are there shades of it here. Images of the card were posted to the ROG Vietnam Facebook page by an Asus employee (spotted by WCCFTech), although have since been taken down. That's likely a sign that these images were shared a little too early.

(Image credit: Facebook)

While it was still up, at least, the post also estimated a launch price of roughly 26 million Vietnamese dồng, which is around $1,100. A tall price to pay for a GeForce RTX 3070, which carries an MSRP of $499. That said, we don't yet know if Asus intends to sell the graphics card beyond Vietnam, and it's unlikely to be priced in line with the current exchange rate if it was.

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The Nvidia RTX 3070 and AMD RX 6700 XT side by side on a colourful background

(Image credit: Future)

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That Noctua branding is bound to count for more than looks alone, though. There are two NF-A12x25 fans loaded up onto the outside, and beneath that appears a sizeable heatsink too.

So, love it or hate it? Asus and Noctua have leaned in to the beige styling we've come to expect from Noctua's coolers. While that's sure to be a divisive look, there are plenty of sci-fi looking GPUs out there, just be thankful someone's catering to other tastes.